About
I am a game developer looking to improve the ways we make games.
I’ve been making games since I was 6, creating Zelda:Link to the Past maps and Mario levels before I could write sentences. From there I learned to program, making my first ‘complete’ game on the TI-83 (Raid 0.5 ).
I then moved from Grand Rapids, MI to Seattle WA to attend Digipen Institute of Technology to earn a degree ( Then called Real Time Interactive Simulation, now called Computer Science ).
From there I worked at Kalloc Studios in Carlsbad, CA working on a wide range of games from console to mobile to online PC.
Using that experience I returned to Seattle to work at Zipline Games developing the Moai client engine and learning about the Moai Cloud backend ( Moai ).